![]() Habitat cost large amount of inluence and alloy to be build and ask you to serioulsy invest in them for make them strong. So as you can see aquatic penalties precisely hit on the two last one, the +30% ( +45% with hydrocentric) housing make population growth very hard to maintain and the -20% ( -30% with hydrocentric) make, for non-lithoid, even with Void Born AP, Habitability a real annoyence on those world until the end game (having around +50% on CG and Amenties upkeep). Habitat have three main weakness : the very limited number of infrastructure (building and district), the lack of housing (and so low planetary capacity), and it is the only artificial stucture to not have pefect habitability. It's not make habitat less strong for them, no, you will never want any aquatic species on habitat in the current version of the game. The penalties make habitat completely unusable for aquatic.Now I step back and here are the three main reason why, in my oppinion, they should relax penalties on habitat for aquatic. ![]() I wrote a first message at the release but I was under emotion and it was not very constructive. My big disapointment was about habitat, I realy like them and I do not understand why they locked them away from fish people. ![]() ![]() However I do not agree with some choice concerning balance, especially concerning angeler and aquatic penalties. Aquatic is out since five days now and I realy enjoy most of the content made by the dev team. ![]()
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